[pypy-svn] r45071 - pypy/branch/flex-backend/pypy/translator/flex/sandbox
alecu at codespeak.net
alecu at codespeak.net
Sat Jul 14 14:38:17 CEST 2007
Author: alecu
Date: Sat Jul 14 14:38:14 2007
New Revision: 45071
Modified:
pypy/branch/flex-backend/pypy/translator/flex/sandbox/chimp.py
Log:
fixed lines in the chimp
Modified: pypy/branch/flex-backend/pypy/translator/flex/sandbox/chimp.py
==============================================================================
--- pypy/branch/flex-backend/pypy/translator/flex/sandbox/chimp.py (original)
+++ pypy/branch/flex-backend/pypy/translator/flex/sandbox/chimp.py Sat Jul 14 14:38:14 2007
@@ -1,6 +1,189 @@
-#/usr/bin/env python
"""
This simple example is used for the line-by-line tutorial
that comes with pygame. It is based on a 'popular' web banner.
Note there are comments here, but for the full explanation,
follow along in the tutorial.
"""
#Import Modules
import os
-import pypy.translator.flex.modules.pygame as pygame
from pypy.translator.flex.modules.pygame.locals import *
if not pygame.font: print 'Warning, fonts disabled'
if not pygame.mixer: print 'Warning, sound disabled'
#functions to create our resources
def load_image(name, colorkey=None):
fullname = os.path.join('data', name)
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
+#/usr/bin/env python
+"""
+This simple example is used for the line-by-line tutorial
+that comes with pygame. It is based on a 'popular' web banner.
+Note there are comments here, but for the full explanation,
+follow along in the tutorial.
+"""
-class NoneSound:
def play(self): pass
-
def load_sound(name):
if not pygame.mixer or not pygame.mixer.get_init():
return NoneSound()
fullname = os.path.join('data', name)
try:
sound = pygame.mixer.Sound(fullname)
except pygame.error, message:
print 'Cannot load sound:', fullname
raise SystemExit, message
return sound
#classes for our game objects
class Fist(pygame.sprite.Sprite):
"""moves a clenched fist on the screen, following the mouse"""
def __init__(self):
pygame.sprite.Sprite.__init__(self) #call Sprite initializer
self.image, self.rect = load_image('fist.bmp', -1)
self.punching = 0
def update(self):
"move the fist based on the mouse position"
pos = pygame.mouse.get_pos()
self.rect.midtop = pos
if self.punching:
self.rect.move_ip(5, 10)
def punch(self, target):
"returns true if the fist collides with the target"
if not self.punching:
self.punching = 1
hitbox = self.rect.inflate(-5, -5)
return hitbox.colliderect(target.rect)
def unpunch(self):
"called to pull the fist back"
self.punching = 0
class Chimp(pygame.sprite.Sprite):
"""moves a monkey critter across the screen. it can spin the
monkey when it is punched."""
def __init__(self):
pygame.sprite.Sprite.__init__(self) #call Sprite intializer
self.image, self.rect = load_image('chimp.bmp', -1)
screen = pygame.display.get_surface()
self.area = screen.get_rect()
self.rect.topleft = 10, 10
self.move = 9
self.dizzy = 0
def update(self):
"walk or spin, depending on the monkeys state"
if self.dizzy:
self._spin()
else:
self._walk()
def _walk(self):
"move the monkey across the screen, and turn at the ends"
newpos = self.rect.move((self.move, 0))
if self.rect.left < self.area.left or \
self.rect.right > self.area.right:
self.move = -self.move
newpos = self.rect.move((self.move, 0))
self.image = pygame.transform.flip(self.image, 1, 0)
self.rect = newpos
def _spin(self):
"spin the monkey image"
center = self.rect.center
self.dizzy = self.dizzy + 12
if self.dizzy >= 360:
self.dizzy = 0
self.image = self.original
else:
rotate = pygame.transform.rotate
self.image = rotate(self.original, self.dizzy)
self.rect = self.image.get_rect(center=center)
def punched(self):
"this will cause the monkey to start spinning"
if not self.dizzy:
self.dizzy = 1
self.original = self.image
def flash_main():
"""this function is called when the program starts.
it initializes everything it needs, then runs in
a loop until the function returns."""
#Initialize Everything
pygame.init()
screen = pygame.display.set_mode((468, 60))
pygame.display.set_caption('Monkey Fever')
pygame.mouse.set_visible(0)
#Create The Backgound
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
#Put Text On The Background, Centered
if pygame.font:
font = pygame.font.Font(None, 36)
text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
- textpos = text.get_rect(centerx=background.get_width()/2)
background.blit(text, textpos)
#Display The Background
screen.blit(background, (0, 0))
pygame.display.flip()
#Prepare Game Objects
clock = pygame.time.Clock()
whiff_sound = load_sound('whiff.wav')
punch_sound = load_sound('punch.wav')
chimp = Chimp()
fist = Fist()
allsprites = pygame.sprite.RenderPlain((fist, chimp))
#Main Loop
while 1:
clock.tick(60)
#Handle Input Events
for event in pygame.event.get():
if event.type == QUIT:
return
elif event.type == KEYDOWN and event.key == K_ESCAPE:
return
elif event.type == MOUSEBUTTONDOWN:
if fist.punch(chimp):
punch_sound.play() #punch
chimp.punched()
else:
whiff_sound.play() #miss
elif event.type is MOUSEBUTTONUP:
fist.unpunch()
allsprites.update()
#Draw Everything
screen.blit(background, (0, 0))
allsprites.draw(screen)
pygame.display.flip()
#Game Over
#this calls the 'main' function when this script is executed
if __name__ == '__main__': flash_main()
\ No newline at end of file
+
+#Import Modules
+import os
+import pypy.translator.flex.modules.pygame as pygame
+from pypy.translator.flex.modules.pygame.locals import *
+
+if not pygame.font: print 'Warning, fonts disabled'
+if not pygame.mixer: print 'Warning, sound disabled'
+
+
+#functions to create our resources
+def load_image(name, colorkey=None):
+ fullname = os.path.join('data', name)
+ try:
+ image = pygame.image.load(fullname)
+ except pygame.error, message:
+ print 'Cannot load image:', fullname
+ raise SystemExit, message
+ image = image.convert()
+ if colorkey is not None:
+ if colorkey is -1:
+ colorkey = image.get_at((0,0))
+ image.set_colorkey(colorkey, RLEACCEL)
+ return image, image.get_rect()
+
+
+class NoneSound:
+ def play(self): pass
+
+def load_sound(name):
+ if not pygame.mixer or not pygame.mixer.get_init():
+ return NoneSound()
+ fullname = os.path.join('data', name)
+ try:
+ sound = pygame.mixer.Sound(fullname)
+ except pygame.error, message:
+ print 'Cannot load sound:', fullname
+ raise SystemExit, message
+ return sound
+
+
+#classes for our game objects
+class Fist(pygame.sprite.Sprite):
+ """moves a clenched fist on the screen, following the mouse"""
+ def __init__(self):
+ pygame.sprite.Sprite.__init__(self) #call Sprite initializer
+ self.image, self.rect = load_image('fist.bmp', -1)
+ self.punching = 0
+
+ def update(self):
+ "move the fist based on the mouse position"
+ pos = pygame.mouse.get_pos()
+ self.rect.midtop = pos
+ if self.punching:
+ self.rect.move_ip(5, 10)
+
+ def punch(self, target):
+ "returns true if the fist collides with the target"
+ if not self.punching:
+ self.punching = 1
+ hitbox = self.rect.inflate(-5, -5)
+ return hitbox.colliderect(target.rect)
+
+ def unpunch(self):
+ "called to pull the fist back"
+ self.punching = 0
+
+
+class Chimp(pygame.sprite.Sprite):
+ """moves a monkey critter across the screen. it can spin the
+ monkey when it is punched."""
+ def __init__(self):
+ pygame.sprite.Sprite.__init__(self) #call Sprite intializer
+ self.image, self.rect = load_image('chimp.bmp', -1)
+ screen = pygame.display.get_surface()
+ self.area = screen.get_rect()
+ self.rect.topleft = 10, 10
+ self.move = 9
+ self.dizzy = 0
+
+ def update(self):
+ "walk or spin, depending on the monkeys state"
+ if self.dizzy:
+ self._spin()
+ else:
+ self._walk()
+
+ def _walk(self):
+ "move the monkey across the screen, and turn at the ends"
+ newpos = self.rect.move((self.move, 0))
+ if self.rect.left < self.area.left or \
+ self.rect.right > self.area.right:
+ self.move = -self.move
+ newpos = self.rect.move((self.move, 0))
+ self.image = pygame.transform.flip(self.image, 1, 0)
+ self.rect = newpos
+
+ def _spin(self):
+ "spin the monkey image"
+ center = self.rect.center
+ self.dizzy = self.dizzy + 12
+ if self.dizzy >= 360:
+ self.dizzy = 0
+ self.image = self.original
+ else:
+ rotate = pygame.transform.rotate
+ self.image = rotate(self.original, self.dizzy)
+ self.rect = self.image.get_rect(center=center)
+
+ def punched(self):
+ "this will cause the monkey to start spinning"
+ if not self.dizzy:
+ self.dizzy = 1
+ self.original = self.image
+
+
+def flash_main():
+ """this function is called when the program starts.
+ it initializes everything it needs, then runs in
+ a loop until the function returns."""
+#Initialize Everything
+ pygame.init()
+ screen = pygame.display.set_mode((468, 60))
+ pygame.display.set_caption('Monkey Fever')
+ pygame.mouse.set_visible(0)
+
+#Create The Backgound
+ background = pygame.Surface(screen.get_size())
+ background = background.convert()
+ background.fill((250, 250, 250))
+
+#Put Text On The Background, Centered
+ if pygame.font:
+ font = pygame.font.Font(None, 36)
+ text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
+ textpos = text.get_rect(centerx=background.get_width()/2)
+ background.blit(text, textpos)
+
+#Display The Background
+ screen.blit(background, (0, 0))
+ pygame.display.flip()
+
+#Prepare Game Objects
+ clock = pygame.time.Clock()
+ whiff_sound = load_sound('whiff.wav')
+ punch_sound = load_sound('punch.wav')
+ chimp = Chimp()
+ fist = Fist()
+ allsprites = pygame.sprite.RenderPlain((fist, chimp))
+
+#Main Loop
+ while 1:
+ clock.tick(60)
+
+ #Handle Input Events
+ for event in pygame.event.get():
+ if event.type == QUIT:
+ return
+ elif event.type == KEYDOWN and event.key == K_ESCAPE:
+ return
+ elif event.type == MOUSEBUTTONDOWN:
+ if fist.punch(chimp):
+ punch_sound.play() #punch
+ chimp.punched()
+ else:
+ whiff_sound.play() #miss
+ elif event.type is MOUSEBUTTONUP:
+ fist.unpunch()
+
+ allsprites.update()
+
+ #Draw Everything
+ screen.blit(background, (0, 0))
+ allsprites.draw(screen)
+ pygame.display.flip()
+
+#Game Over
+
+
+#this calls the 'main' function when this script is executed
+if __name__ == '__main__': flash_main()
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