[Distutils] Problem Using Python 2.7 and Py2Exe with Pygame Module
CT
chester_lab at fltg.net
Sun Jan 1 03:46:53 CET 2012
Hi Again,
I changed the error that happened on the compiled version which was line
26 where I was calling a import pygame.mixer. It states at that point it can
ot find a DLL when I run the compiled py2exe made .exe file.
So, I changed it to not import single modules and the error below
happened on compile. So, no .exe was even made just by changing one line.
Note:
This program, PlayMusic.py or Playing.py, or any uncompiled version runs
perfectly as I designed it by clicking on it or running it from the command
line.
The error below comes up by only importing Pygame without single imports
such as Pygame.Mixer where it will compile but fails when running it, I mean
running the compiled .exe file.
Inside my batch file I check for the .exe file and if not created I
state "No Compile" at the very end.
Bruce
Failure when importing Pygame without specifics:
This is the last step when attempting to copy DLLS
*** copy dlls ***
copying c:\python27\lib\site-packages\pygame\SDL_mixer.dll -> C:\Make\dist
copying C:\WINDOWS\system32\python27.dll -> C:\Make\dist
setting sys.winver for 'C:\Make\dist\python27.dll' to 'py2exe'
Traceback (most recent call last):
File "SetUp4.py", line 107, in <module>
'script':dest,
File "c:\python27\lib\distutils\core.py", line 152, in setup
dist.run_commands()
File "c:\python27\lib\distutils\dist.py", line 953, in run_commands
self.run_command(cmd)
File "c:\python27\lib\distutils\dist.py", line 972, in run_command
cmd_obj.run()
File "c:\python27\lib\site-packages\py2exe\build_exe.py", line 243, in run
self._run()
File "c:\python27\lib\site-packages\py2exe\build_exe.py", line 312, in
_run
self.create_binaries(py_files, extensions, dlls)
File "c:\python27\lib\site-packages\py2exe\build_exe.py", line 525, in
create_
binaries
self.copy_dlls(dlls)
File "c:\python27\lib\site-packages\py2exe\build_exe.py", line 471, in
copy_dl
ls
self.patch_python_dll_winver(dst)
File "c:\python27\lib\site-packages\py2exe\build_exe.py", line 1008, in
patch_
python_dll_winver
add_resource(unicode_name, mfest, RT_MANIFEST, 2, False)
RuntimeError: EndUpdateResource: The system cannot open the device or file
specified.
Error! No Compile!
Sent: Friday, December 30, 2011 8:19 AM
Subject: [Distutils] Problem Using Python 2.7 and Py2Exe with Pygame Module
Hi!
I am getting errors and missing modules now that I have loaded Python2.7
and the Pygame modules, but works fine on my old machine using Python2.5
I would like to know what is going wrong here? I also looked on the web
and lots of people are having the same problems. Does this mean that Python
2.7 is not wise to use along with Py2Exe when using Pygame modules?
Below is the errors and at the end is my Setup file:
*** copy extensions ***
*** copy dlls ***
copying c:\python27\lib\site-packages\py2exe\run.exe ->
C:\Make\dist\MusicPlayer.exe
The following modules appear to be missing
['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', 'copyreg',
'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg',
'pygame.sdlmain_osx']
*** binary dependencies ***
Your executable(s) also depend on these dlls which are not included,
you may or may not need to distribute them.
Make sure you have the license if you distribute any of them, and
make sure you don't distribute files belonging to the operating system.
OLEAUT32.dll - C:\WINDOWS\system32\OLEAUT32.dll
USER32.dll - C:\WINDOWS\system32\USER32.dll
SHELL32.dll - C:\WINDOWS\system32\SHELL32.dll
ole32.dll - C:\WINDOWS\system32\ole32.dll
WINMM.DLL - C:\WINDOWS\system32\WINMM.DLL
ADVAPI32.DLL - C:\WINDOWS\system32\ADVAPI32.DLL
WS2_32.DLL - C:\WINDOWS\system32\WS2_32.DLL
GDI32.dll - C:\WINDOWS\system32\GDI32.dll
libogg-0.dll - c:\python27\lib\site-packages\pygame\libogg-0.dll
KERNEL32.dll - C:\WINDOWS\system32\KERNEL32.dll
SDL_ttf.dll - c:\python27\lib\site-packages\pygame\SDL_ttf.dll
The MusicPlayer.exe Has Been Made And Is Located In The Dist Directory!
Setup.py File:
PY_PROG = "music.py"
APP_NAME = "MusicPlayer"
cfg = {
'name':APP_NAME,
'version':'1.0',
'description':'',
'author':'',
'author_email':'',
'url':'',
'py2exe.target':'',
# 'py2exe.icon':'icon.ico', #64x64
'py2exe.binary':APP_NAME, #leave off the .exe, it will be added
'py2app.target':'',
'py2app.icon':'icon.icns', #128x128
'cx_freeze.cmd':'~/src/cx_Freeze-3.0.3/FreezePython',
'cx_freeze.target':'',
'cx_freeze.binary':APP_NAME,
}
# usage: python setup.py command
#
# sdist - build a source dist
# py2exe - build an exe
# py2app - build an app
# cx_freeze - build a linux binary (not implemented)
#
# the goods are placed in the dist dir for you to .zip up or whatever...
from distutils.core import setup, Extension
try:
import py2exe
except:
pass
import sys
import glob
import os
import shutil
try:
cmd = sys.argv[1]
except IndexError:
print 'Usage: setup.py py2exe|py2app|cx_freeze'
raise SystemExit
# utility for adding subdirectories
def add_files( dest, generator):
for dirpath, dirnames, filenames in generator:
for name in 'CVS', '.svn':
if name in dirnames:
dirnames.remove(name)
for name in filenames:
if '~' in name: continue
suffix = os.path.splitext(name)[1]
if suffix in ('.pyc', '.pyo'): continue
if name[0] == '.': continue
filename = os.path.join(dirpath, name)
dest.append(filename)
# define what is our data
data = []
add_files( data, os.walk('data'))
data.extend( glob.glob('*.txt'))
# define what is our source
src = []
add_files( src, os.walk('lib'))
src.extend( glob.glob('*.py'))
# build the sdist target
if cmd == 'sdist':
f = open( "MANIFEST.in", "w")
for l in data: f.write("include "+l+"\n")
for l in src: f.write("include "+l+"\n")
f.close()
setup(
name=cfg['name'],
version=cfg['version'],
description=cfg['description'],
author=cfg['author'],
author_email=cfg['author_email'],
url=cfg['url'],
)
# build the py2exe target
if cmd in ('py2exe',):
dist_dir = os.path.join('dist',cfg['py2exe.target'])
data_dir = dist_dir
src = PY_PROG
dest = cfg['py2exe.binary']+'.py'
shutil.copy(src,dest)
setup(
options={'py2exe':{
'dist_dir':dist_dir,
'dll_excludes':['_dotblas.pyd','_numpy.pyd']
}},
# windows=[{
console=[{
'script':dest,
# 'icon_resources':[(1,cfg['py2exe.icon'])],
}],
)
# build the py2app target
if cmd == 'py2app':
dist_dir = os.path.join('dist',cfg['py2app.target']+'.app')
data_dir = os.path.join(dist_dir,'Contents','Resources')
from setuptools import setup
src = PY_PROG
dest = cfg['py2app.target']+'.py'
shutil.copy(src,dest)
APP = [dest]
DATA_FILES = []
OPTIONS = {'argv_emulation': True, 'iconfile':cfg['py2app.icon']}
setup(
app=APP,
data_files=DATA_FILES,
options={'py2app': OPTIONS},
setup_requires=['py2app'],
)
# make the cx_freeze target
if cmd == 'cx_freeze':
dist_dir = os.path.join('dist',cfg['cx_freeze.target'])
data_dir = dist_dir
os.system('%s --install-dir %s --target-name %s %s' %
(cfg['cx_freeze.cmd'], cfg['cx_freeze.binary'], dist_dir, PY_PROG))
# recursively make a bunch of folders
def make_dirs(dname_):
parts = list(os.path.split(dname_))
dname = None
while len(parts):
if dname == None:
dname = parts.pop(0)
else:
dname = os.path.join(dname,parts.pop(0))
if not os.path.isdir(dname):
os.mkdir(dname)
# copy data into the binaries
if cmd in ('py2exe','cx_freeze','py2app'):
dest = data_dir
for fname in data:
dname = os.path.join(dest,os.path.dirname(fname))
make_dirs(dname)
if not os.path.isdir(fname):
shutil.copy(fname,dname)
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