[C++-sig] Boost.Python & OpenSceneGraph
Jean-Sébastien Guay
jean-sebastien.guay at cm-labs.com
Thu Sep 10 02:03:44 CEST 2009
Hi Randolph,
> I wish you and your work well, but I don't see how I can do this.
> NodeCallback and NodeVisitor are exactly where I ran into problems with
> osgswig--they are important, and hard to get right.
Actually I don't know if you saw my messages from last night, but it
works fine now. But:
> As with osgswig,
> I'd be testing your bindings, rather than concentrating on my thesis
> work. I'm sorry, but no.
I totally understand your feelings on this.
Unfortunately, I think if you want a python binding to OSG, your choices
are rather limited. Using another generator such as Py++ might work out,
but you'd be doing much of the same work as osgSwig did, you'd need to
do lots of prep work before being able to move on to your own work, with
no guarantee of better results.
So as I see it, you'll either end up working in C++, or spending some
amount of time getting wrappers working the way you want them. Whether
that's with osgSwig (which seem to have hit some roadblocks lately),
with Py++ or some other generator (where you'd be starting pretty much
from scratch) or with osgBoostPython (where you may have to help wrap
more classes but where progress is almost constant and doesn't seem to
have hit any major snags up until now).
Of course I'm biased, what do you expect? :-)
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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