[Tutor] Pygubu designer question

Phil phillor9 at gmail.com
Tue Feb 1 18:24:02 EST 2022


On 2/2/22 01:58, Dennis Lee Bieber wrote:

> Documentation of pygubu is extremely sparse -- this is the first I've
> heard of it, and all I find on-line are equivalent to "Hello world". I also
> don't use Tkinter so any following comments are essentially what I
> understand from searches.

My first Tkinter project was GUI interface for an Arduino project, that 
was several years ago and didn't like the look of the flat button 
widgets and so I moved onto wxPython. Many of the tutorials that I found 
at the time, and even now, are dated and the provided example code is 
quite complex. Even so, I managed to produce passable projects with 
wxPython.

While looking for something to past some time yesterday I decided to 
have another look at Tkinter and discovered that the button widget has a 
"raised" property and didn't look out of place after all and that's when 
I also discovered Pygubu. Creating a GUI with Pygubu is easy, after some 
experimentation, and integrating the .ui code into a basic project is 
also easy. However, going beyond a basic project is  problematic and 
that's what led to my vague question.

What I did find useful is the ease of investigating widget properties. 
Also, rather than use the generated code as it is, portions of it can be 
cut and then pasted into a new project and that's what I've just done. 
Pygubu could be a good learning aid.

-- 

Regards,
Phil



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