[Tutor] Pygubu designer question
Phil
phillor9 at gmail.com
Tue Feb 1 18:24:02 EST 2022
On 2/2/22 01:58, Dennis Lee Bieber wrote:
> Documentation of pygubu is extremely sparse -- this is the first I've
> heard of it, and all I find on-line are equivalent to "Hello world". I also
> don't use Tkinter so any following comments are essentially what I
> understand from searches.
My first Tkinter project was GUI interface for an Arduino project, that
was several years ago and didn't like the look of the flat button
widgets and so I moved onto wxPython. Many of the tutorials that I found
at the time, and even now, are dated and the provided example code is
quite complex. Even so, I managed to produce passable projects with
wxPython.
While looking for something to past some time yesterday I decided to
have another look at Tkinter and discovered that the button widget has a
"raised" property and didn't look out of place after all and that's when
I also discovered Pygubu. Creating a GUI with Pygubu is easy, after some
experimentation, and integrating the .ui code into a basic project is
also easy. However, going beyond a basic project is problematic and
that's what led to my vague question.
What I did find useful is the ease of investigating widget properties.
Also, rather than use the generated code as it is, portions of it can be
cut and then pasted into a new project and that's what I've just done.
Pygubu could be a good learning aid.
--
Regards,
Phil
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