[Tutor] Help

Matthew Warren Matthew.Warren at Digica.com
Wed Oct 4 11:12:38 CEST 2006


I think eve-online is written in stackless python, they make quite a
dealy about it on their site www.eve-online.com although I cant find the
page myself right now due to filters in the way.


> -----Original Message-----
> From: tutor-bounces at python.org 
> [mailto:tutor-bounces at python.org] On Behalf Of Kent Johnson
> Sent: 01 October 2006 22:21
> Cc: tutor at python.org
> Subject: Re: [Tutor] Help
> 
> wesley chun wrote:
> >> I am trying to learn a programming language good for 
> programming entire
> >> games (core functions too)
> > 
> > check out the PyGame engine:
> > http://pygame.org
> > 
> > download the games written on top of PyGame that appear to match the
> > functionality you're looking for.  if you learn Python at the same
> > time, tweaking those games and changing their functionality 
> will help
> > you learn it even faster.
> 
> You should also look at the PyGame Challenge web site:
> http://www.pyweek.org/
> 
> I'm not a game writer either but I have a few thoughts...my 
> impression 
> is that Python and PyGame are a good foundation for hobbyist 
> games. The 
> PyGame and PyWeek games are good examples. I doubt that you 
> could write 
> a commercial quality game like Final Fantasy using just these tools 
> though. Commercial games have highly optimized game engines. Some of 
> them use Python as scripting engines for high-level game 
> play; I doubt 
> that any commercial games use Python for their core game engine.
> 
> On the other hand, you are a long way from being able to write Final 
> Fantasy. You need to start small and develop your skills. Python and 
> PyGame should be well suited for this.
> 
> You might want to read this:
> http://tinyurl.com/hc6xc
> 
> which says in part, "Starcraft, Everquest and Quake were all made by 
> teams of professionals who had budgets usually million dollar 
> plus. More 
> importantly though, all of these games were made by people 
> with a lot of 
> experience at making games. They did not just decide to make 
> games and 
> turned out mega-hit games, they started out small and worked 
> their way 
> up. This is the point that anyone who is interested in 
> getting into game 
> development needs to understand and repeat, repeat, repeat until it 
> becomes such a part of your mindset that you couldn't possibly 
> understand life without this self evident, universal truth."
> 
> and here are more links:
> http://en.wikipedia.org/wiki/Game_programming
> http://www-cs-students.stanford.edu/~amitp/gameprog.html
> 
> I found these all by Googling "game programming language"; there are 
> many more interesting links there.
> 
> Good luck,
> Kent
> 
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