[Pythonmac-SIG] PyOpenGL on mac
Lorenzo.guerrasio
lorenzo.guerrasio at email.it
Thu Sep 2 12:37:45 CEST 2010
Dear mac user,
I've been programming with python for some months, and I recently moved to macos.
In had some problem using openGL. I wrote a simple example where I make a frame with 2 openGL canvas that should be reparented to a fullscreen frame on right mouse click. While on winOS I have no problem, on macOS, after reparenting, openGL does not draw on the new frame. I have no clue how to solve this problem, and maybe you can give me some hint.
The code atteached is the simple example I wrote to test this functionality.
Thanks in advance.
Lorenzo
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