[Pythonmac-SIG] Best way to do full-screen mode?
David Warde-Farley
david.warde.farley at utoronto.ca
Sat Jul 22 00:39:23 CEST 2006
On 21-Jul-06, at 6:26 PM, Robert Stephenson wrote:
> My app needs a full-screen mode, and am looking for examples or
> advice how to do it. CoreGraphics allows you to capture the
> display and then draw on it, but since it's not written in ObjC my
> understanding is that it's not easily accessible from PyObjC. An
> alternative would be to bring up a borderless full-screen window.
> Can that be done easily?
I know that Pygame can do this fairly easily on other platforms.
Given that it's all a wrapper on top of SDL it should work on the Mac
as well. (Can anyone confirm?)
Dave
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