[Pythonmac-SIG] Is there a good Python C/C++ IDE?

Scott Kaplan pythondeveloper at gmail.com
Mon Aug 15 17:13:22 CEST 2005


Thanks Hubert - I will look into it.

On 8/12/05, Hubert Holin <Hubert.Holin at meteo.fr> wrote:
> [Xposted and followups to pythonmac list which is perhaps more
> appropriate]
> 
> Somewhere in the E.U., le 12/08/2005
> 
>     Bonjour
> 
> 
> On 12 août 2005, at 12:00, c++-sig-request at python.org wrote:
> 
> > Date: Thu, 11 Aug 2005 13:49:08 -0400
> > From: Scott Kaplan <pythondeveloper at gmail.com>
> > Subject: [C++-sig] Is there a good Python C/C++ IDE?
> > To: Development of Python/C++ integration <c++-sig at python.org>
> > Message-ID: <86afeadf05081110495776a14b at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Being new to Python, I was wondering if anyone knows of a good IDE
> > that would let me develop Python and add extensions in C/C++, with the
> > capability of debugging those extensions.
> >
> > This will be on a Mac.
> >
> > It looks like the standard download comes with PyObjC, however I want
> > to extend Python to handle my C/C++ extensions not the other way
> > around + I don't want to have to learn any ObjectiveC / ObjC syntax.
> >
> > Thanks,
> 
>         Well, if you do not want to create GUIs, but do want to use
> one, it is possible to use XCode (2.1, though the last few previous
> versions would presumably also work).
> 
>         More precisely, you can launch the command-line Python from
> within XCode with a chosen script as argument (and any other
> arguments you may care about), and of course you can do the C++
> programming within that environment. I have not actually tried to
> have a custom Python extension used in such a setting, but it is in
> my current work plan. You can even use the free (and excellent)
> TextWrangler as the code editor (for C++ and Python). The debugging
> of the extension can then be done using XCode's front-end to GDB. For
> debugging of Python scripts proper, however, the (free) PythonIDE is
> preferable, though (which leads to: development of scripts within
> PythonIDE, extension coding and integration in XCode). You are, as
> well, not restricted to using the Apple-supplied version of Python.
> 
>         As an example, I installed Bob Ippolito's "Official
> Unofficial" Python 2.4.1. I then created an XCode project (***empty
> project***) "Python via XCode", added a target "Invoked Snake" (of
> type aggregate), and to it added a custom executable "Python 2.4.1
> (Official Unofficial)", setting its properties as "Executable path: /
> Library/Frameworks/Python.framework/Versions/2.4/bin/python" and with
> an argument ""/Users/hubertholin/Documents/Scratch/Python via Xcode/
> test.py"" (adding quotes around path arguments is safer... note the
> whitespaces). Clicking on the "Build and Go" icon then invoked python
> with my test script as argument.
> 
>         The creation of extensions should be straightforward from
> the Boost.Python documentation (so far, I have only tried embedding,
> not extension, which is on my to-do list). I am still trying to
> refine the process to something I like, though.
> 
>         As far as Objective-C and Objective-C++ are concerned, I
> only see them as something of an inconvenience, much as in the same
> way that Apple's system documentation had long been geared towards
> Pascal rather than C. PyObjC goes a long way to ease our suffering,
> though there are some rough spots still (and the Python Carbon
> bindings need a full overhaul). It should be said that Interface
> Builder is superb, though, and in the absence of a NIB to whatever-
> portable-package Python will understand (like there appears to be for
> PERL), if one wants GUIs, then building them in IB, using PyObjC as
> the glue (using documentation written for ObjC) and extending with C+
> + is a possible road. At least that's the road I am taking, and if
> anybody's interested I'll report back if it actually leads
> somewhere :-)    .
> 
>     Bon courage
> 
>             Hubert Holin
> 
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