[Pythonmac-SIG] change

mcclenon mcclenon@cstone.net
Sat, 01 Sep 2001 08:29:23 -0400


Please change my email address to mcclenon@adelphia.net

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>   ------------------------------------------------------------------------
> Today's Topics:
>
>    1. Re: Carbon events (Just van Rossum)
>    2. Re: Carbon events (Paul Miller)
>    3. Re: Carbon events (Doug Wyatt)
>    4. Re: Announce: PythonCard 0.3.1 - need wxPython on
>        the Mac (Joel Bender)
>
>   ------------------------------------------------------------------------
>
> Subject: Re: [Pythonmac-SIG] Carbon events
> Date: Tue, 14 Aug 2001 18:01:25 +0200
> From: Just van Rossum <just@letterror.com>
> To: Doug Wyatt <dwyatt@apple.com>
> CC: Pythonmac-SIG@python.org
>
> Doug Wyatt wrote:
>
> > /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.
> > framework/Versions/A/Headers/CarbonEvents.h
> >
> > but you'd just #include <Carbon/Carbon.h>
>
> Is it not available under OS9? (I do have a machine running OSX, I'm just
> wondering.)
>
> Just
>
>   ------------------------------------------------------------------------
>
> Subject: Re: [Pythonmac-SIG] Carbon events
> Date: Tue, 14 Aug 2001 17:26:18 +0100
> From: Paul Miller <paulm@avacadcam.com>
> To: Just van Rossum <just@letterror.com>
> CC: <Pythonmac-SIG@python.org>
>
> >> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.
> >> framework/Versions/A/Headers/CarbonEvents.h
> >>
> >> but you'd just #include <Carbon/Carbon.h>
> >
> > Is it not available under OS9? (I do have a machine running OSX, I'm just
> > wondering.)
> >
> Yes it is (from Carbon 1.2.5 onwards) - but you'll need to update to a later
> version of Universal Headers than the ones in CW Pro 6.  Use the ones in the
> latest Carbon SDK.
>
> Paul Miller.
>
>   ------------------------------------------------------------------------
>
> Subject: Re: [Pythonmac-SIG] Carbon events
> Date: Tue, 14 Aug 2001 09:33:39 -0700
> From: Doug Wyatt <dwyatt@apple.com>
> To: Just van Rossum <just@letterror.com>
> CC: Pythonmac-SIG@python.org
>
> On Tuesday, August 14, 2001, at 09:01 , Just van Rossum wrote:
> > Doug Wyatt wrote:
> >
> >> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.
> >> framework/Versions/A/Headers/CarbonEvents.h
> >>
> >> but you'd just #include <Carbon/Carbon.h>
> >
> > Is it not available under OS9? (I do have a machine running OSX, I'm
> > just
> > wondering.)
>
> Hmm, the afore-mentioned header says the functions are available under 9
> with CarbonLib.
>
> Perhaps you need to have a separately downloaded Carbon SDK installed?
> Please forgive my ignorance, I haven't done any development on 9 or with
> CoreWarrior in about 18 months now.
>
> I thought of another possible approach, which would be to run a separate
> cooperative (not preemptive) thread to do window refreshes and whatever
> other limited set of tasks can be safely serviced while blocked on I/O
> (watching for cancellation clicks/keys?), and then just use synchronous
> I/O in the main thread.
>
> Doug
>
> --
> Doug Wyatt
> work:  dwyatt@apple.com  (CoreAudio)
> personal:  doug@sonosphere.com   http://www.sonosphere.com
>
> "Changing OS's is the corporate equivalent of molting -- you're very
>   vulnerable after you've done it but you have to do it to survive".
>         -- Ray Spears
>
>   ------------------------------------------------------------------------
>
> Subject: Re: [Pythonmac-SIG] Announce: PythonCard 0.3.1 - need wxPython on
>      the Mac
> Date: Tue, 14 Aug 2001 15:12:11 -0400
> From: Joel Bender <jjb5@cornell.edu>
> To: pythonmac-sig@python.org
>
> Joe Graham wrote:
>
> >However in the spirit of changing gears, has anyone
> >looked at the latest Qt Mac beta from trolltech?
>
> Is there a way to purchase an <n> developers copy from them for the
> purpose of developing PythonCard?  $2925 is too rich for me (assuming
> that a dual platform price will be the same for Qt/Unix and Qt/Mac).
>
> There are GUI projects that are built on OpenGL, perhaps PythonCard
> can follow this direction?  Can anyone with OpenGL experience on the
> Mac speak to how easy it is/could be to keep an OpenGL engine cross
> platform?
>
> Joel
>
> --