Not a python question, just programming logic trap?

jonas.thornvall at gmail.com jonas.thornvall at gmail.com
Wed Mar 13 04:30:34 EDT 2019


Den onsdag 13 mars 2019 kl. 09:23:50 UTC+1 skrev jonas.t... at gmail.com:
> Anyone who is good at see logic traps in programming? comp.lang.javascript is defunct so i try here.
> 
> Using the metronome. 
> 
> https://midisequenser.000webhostapp.com 
> 
> I've tried to understand how following code can lead to that after the keyreleased the front of the keyed scrollbar raise/extend faster while the backend stay correct "in sync". One could think/imagine xFrontStart=scrollBarPos-FRONTOFFSET; somehow executed  more then once after release, but how could it, the keyrelease is true only in that part of code and only done once??? 
> 
> var FRONTOFFSET=0; 
> var xKeylength=0; 
> var xFrontStart=0; 
> var xBackEnd=0; 
> var keyreleased=false; 
> function pianoSCROLL(){ 
> 
>      if(mess.data[0]==NOTE_ON && keyreleased==false){ 
>         xBackEnd=keylength; 
>         ctm.fillStyle = "magenta"; 
>         ctm.fillRect(xBackEnd,(PistartX+keyHeight*88)-(keyHeight*(mess.data[1]-8)), xFrontStart, keyHeight); 
>         if(FRONTOFFSET==0) {FRONTOFFSET=scrollBarPos;} 
>         xFrontStart=scrollBarPos-FRONTOFFSET; 
>      } else if(mess.data[0]==NOTE_OFF && keyreleased==false){ 
>        console.log("keyreleased!"); 
>        keyreleased=true; 
>        xBarLength=Math.round(xFrontStart-xBackEnd); 
>        ctm.fillStyle = "black"; 
>        ctm.fillRect(keylength, (PistartX+keyHeight*88)-(keyHeight*(mess.data[1]-8)), Mwidth, keyHeight+2); 
>     } 
>     if (keyreleased) { 
>     //console.log("timebar backend moving"); 
>     ctm.fillStyle = "black"; 
>     ctm.fillRect(keylength, (PistartX+keyHeight*88)-(keyHeight*(mess.data[1]-8)), Mwidth, keyHeight+2); 
>     ctm.fillStyle = "orange"; 
>     ctm.fillRect(xBackEnd,(PistartX+keyHeight*88)-(keyHeight*(mess.data[1]-8)),xFrontStart, keyHeight); 
>     xFrontStart=scrollBarPos-FRONTOFFSET; 
>     xBackEnd=Math.round(xFrontStart-xBarLength); 
>     console.log("xBackEnd="+xBackEnd+" xBarLength="+xBarLength+" xFrontStart="+xFrontStart); 
>     } 
> }

Yes i am aware i should buffer keystrokes in range of canvas in an array, but first i want the actual logic to sync keystrokes with scrollbar.



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