RPI.GPIO Help

hakugin.gin at gmail.com hakugin.gin at gmail.com
Mon Sep 14 08:53:32 EDT 2015


On Sunday, September 13, 2015 at 2:09:11 AM UTC-4, John McKenzie wrote:
> Hello, there.

<snip>

> 
>  Hakugin, thank you you as well. I took the basic ideas you showed me for 
> improvement and used them. The pulse settings variable was not liked by 
> the interpreter, so I simplified it. I turned it into a hex value for 
> each button press, then in the main loop I inserted the whole line for 
> the LED pulse command, but put "pulse_settings" after "hex=" in the 
> arguments. This worked.
> 

I realized the error with my example after I got home and forgot to update it. The issue was with:

(red=255, green=0, blue=0, repeats=1, duration=2000, steps=50)

I had copied and pasted that and should have removed the "red=", "green=", etc. I'm glad you were able to work it out.

>  I added a few green blinks of the LED to indicate the starting and 
> stopping of the script. Also, I got the log files score print outs upon 
> exit working. Very important, and also importantly, I have it so it stops 
> after a certain amount of time. For testing, I have it at 60 seconds, but 
> games will be 3600 seconds on average when really being used.
> 
>  The stopping after a certain amount of time was done in a way that 
> apparently technically works, but seems very weird and probably wrong to 
> me. You may freak out when you see it. I used an else statement inside a 
> while loop and it just feels so strange. At least it works.
> 
>  Hoping I might be able to make it so I boot the Pi, it loads the script, 
> script waits for the user to tell it how long to make a game, game 
> starts, scripts ends game at appropriate time, saves dated log file with 
> scores, then waits for user to enter new game length to start new game. 
> This is probably way to much to hope to accomplish in time. For next year 
> for sure though. It would be better for the referees to operate that way.
> 

Having the game load when the Pi starts is fairly easy, but I'd recommend searching the official Raspberry Pi forums. Last time I was there I saw quite a few posts on various ways to accomplish this.

As for allowing someone to enter a game time limit you can change your "gamelength" variable assignment to something along the lines of:

gamelength = None

while not isinstance(gamelength, int):
    gamelength = raw_input("Please enter a game time limit:\n")
    try:
        gamelength = int(gamelength) # Converts to integer
    except:
        print("Invalid entry. Time limit must be a number.\n")
        pass # ignore error and allow the loop to start over

I was able to test this code, and you will want to add it before your main game loop.

>  Next I will try and integrate wireless communications. If anyone here 
> knows Synapse RF modules well, or at all, PLEASE contact me.
> 
> 
>  Here is the code I did up most recently. Again, thanks for all the 
> suggestions, code examples, and general help.
> 

<snip>

> 
> while time.time() < gamestart + gamelength:
>

This is actually how I personally would have accomplished the task of having it end at a specific time. There may be other ways though.



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