What killed Smalltalk could kill Python

Chris Angelico rosuav at gmail.com
Sun Feb 8 03:24:15 EST 2015


On Sun, Feb 8, 2015 at 6:59 PM, Steven D'Aprano
<steve+comp.lang.python at pearwood.info> wrote:
> If a professional games company has their coders writing the plot and
> designing the graphics, they deserve to fail. (Well, that's a bit harsh...
> there's still room in the world for small indy companies, and even
> one-person projects.) You hire artists to design your artwork, and writers
> to write your story, and programmers to program your code. It is rare to
> have one person able to do all three to professional quality.

Of course you do... in a pro company that can afford to have that many
people. As you say, some small companies double up; and this
discussion was in the context of someone saying "I want to learn
computer programming so I can write games", which usually implies a
one-person project. But if anything, that makes the point even
stronger: you do NOT want to start in as a programmer on a project
that'll require a lot more than just programming skill.

ChrisA



More information about the Python-list mailing list