Python Scalability TCP Server + Background Game

Asaf Las roegltd at gmail.com
Sat Jan 18 07:13:47 EST 2014


On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi... at gmail.com wrote:
> My problem is as follows: 
> ....
> 2) The network layer of the game server runs a separate process as well, 
> and my intention was to use gevent or tornado (http://nichol.as/asynchronous-
>servers-in-python).
> 3) The game server has a player limit of 50000. My requirement/desire is to 
> be able to serve 50k requests per second 
> 4) The game is not a real-time based game, but is catered towards the web.
> Due to this information, I have developed the initial server using netty in 
> java. I would, however, rather develop the server using python,... and then 
> use python for the frontend. ...

do you have references to implementations where python was used as frontend for such traffic load? 

you can have a look to this group for numbers
https://groups.google.com/forum/#!forum/framework-benchmarks

Asaf



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