Python Scalability TCP Server + Background Game
Asaf Las
roegltd at gmail.com
Sat Jan 18 07:13:47 EST 2014
On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi... at gmail.com wrote:
> My problem is as follows:
> ....
> 2) The network layer of the game server runs a separate process as well,
> and my intention was to use gevent or tornado (http://nichol.as/asynchronous-
>servers-in-python).
> 3) The game server has a player limit of 50000. My requirement/desire is to
> be able to serve 50k requests per second
> 4) The game is not a real-time based game, but is catered towards the web.
> Due to this information, I have developed the initial server using netty in
> java. I would, however, rather develop the server using python,... and then
> use python for the frontend. ...
do you have references to implementations where python was used as frontend for such traffic load?
you can have a look to this group for numbers
https://groups.google.com/forum/#!forum/framework-benchmarks
Asaf
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