Python declarative
Terry Reedy
tjreedy at udel.edu
Wed Jan 15 22:35:43 EST 2014
On 1/15/2014 6:09 PM, Chris Angelico wrote:
> On Thu, Jan 16, 2014 at 9:58 AM, Terry Reedy <tjreedy at udel.edu> wrote:
>> class Window:
>> def __init__(self, title, *kwds) # or title='Window title'
>> self.title = title
>> self.__dict__.update(kwds)
>
> Does that want a second asterisk, matching the Button definition?
I must have changed to **kwds after copying.
>
>>> Possible, but potentially messy; if you happen to name your button
>>> "icon", it might be misinterpreted as an attempt to set the window's
>>> icon, and cause a very strange and incomprehensible error.
>>
>> Puns are always a problem with such interfaces. Validate the args as much as
>> possible. An icon should be a bitmap of appropriate size. Optional args
>> should perhaps all be widgets (instances of a Widget baseclass).
>
> Yeah, but you'd still get back an error saying "icon should be a
> bitmap" where the real problem is "icon should be called something
> else".
One could say so in the message
InterfaceError("The icon object must be a bitmap or else the non-bitmap
object should be called something else.)
> It might be worth explicitly adorning properties, or separating
> them into two categories. Since the keyword-named-children system has
> the other problem of being hard to lay out (how do you specify the
> order?), I'd look at keyword args for properties and something
> separate for children - either the layout I used above with .add(),
> which allows extra args as necessary, or something like this:
>
> myWindow = Window(
> title="Hello World",
> children=[Button(
> label="I'm a button",
> onClick=exit
> )]
> )
> Or maybe allow "child=" as a shortcut, since a lot of widgets will
> have exactly one child.
--
Terry Jan Reedy
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