Hyper-spacial ray-tracer

88888 Dihedral dihedral88888 at gmail.com
Sat Oct 5 02:13:09 EDT 2013


On Saturday, October 5, 2013 8:17:52 AM UTC+8, Rouslan Korneychuk wrote:
> On 10/04/2013 04:23 PM, Tony the Tiger wrote:
> 
> > On Wed, 02 Oct 2013 17:05:32 -0400, Rouslan Korneychuk wrote:
> 
> >
> 
> >> game
> 
> >
> 
> > Sorry, but that sounds awful. I hate games.
> 
> >
> 
> 
> 
> This... isn't a game or even related to gaming. Is it because of the use 
> 
> of Pygame that you thought it was. I use Pygame because it's a wrapper 
> 
> for SDL, which gives you cross-platform graphics, input and even thread 
> 
> support, and because the additional drawing and font modules are useful 
> 
> for prototyping and implementing user-interfaces for navigating 
> 
> higher-dimensional space.
> 
> 
> 
> The point of this was to explore the concept of hyperspace, which is a 
> 
> mathematical curiosity and also has relevance in theoretical physics.
> 
> 
> 
> One idea I had for this was to simulate some sort of 3D scene involving 
> 
> physics (probably in another program, such as Blender), take the 
> 
> resulting coordinates of the geometry at every time interval and plot it 
> 
> as one 4D static scene. Every pair of connected vertexes would be 
> 
> extruded from one instant in time, to the next, so each object is a 
> 
> continuous 4D extrusion. When viewing with your local XYZ axes aligned 
> 
> with the global XYZ axes, you would see one instant of the scene as 
> 
> normal. Moving along the fourth axis, which I'll call T, will let you 
> 
> see the same, earlier or later in time, but if you rotate parallel to 
> 
> the T axis, you will effectively replace one of X, Y or Z with T. In 
> 
> essence you will turn the time axis into a spacial axis and the spacial 
> 
> axis into a time axis.
> 
> 
> 
> Looking at a scene with space and time lumped into one 4D space might 
> 
> help in trying to better understand time, why it's different, and its 
> 
> relationship with space.
> 
> 
> 
> I was also wondering about general relativity. I'm not going to go into 
> 
> too much detail, but basically: if an object with synchronized clocks on 
> 
> either end of it, passes by a static observer while traveling near the 
> 
> speed of light, to the outside observer, the object will appear shorter 
> 
> and the clocks will appear desynchronized, and from the object's 
> 
> perspective, it is the outside observer that becomes distorted this way. 
> 
> I was wondering if this seemingly strange effect is actually the natural 
> 
> consequence of a simple geometric transformation, such as rotation into 
> 
> the time axis.

Use the synchronous digital logics 
with a globbal clock by iterators of 
various actions for this kind of
projects in Python.

Please check myHDL and Python.
auto-



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