Writing game-state data...
Graham Fielding
frednotbob at hotmail.ca
Fri Nov 9 02:20:54 EST 2012
Hey, folks, me again! I've been puzzling over this for a while now: I'm trying to write data to a file to save the state of my game using the following function: def save_game():
#open a new empty shelve (possibly overwriting an old one) to write the game data
file_object = open('savegame.sav', 'wb')
file['map'] = map
file['objects'] = objects
file['player_index'] = objects.index(player) #index of player in objects list
file['inventory'] = inventory
file['game_msgs'] = game_msgs
file['game_state'] = game_state
file['stairs_index'] = objects.index(stairs)
file['dungeon_level'] = dungeon_level
file.close() However, while 'savegame.sav' is created in the directory I specify, the function dies on file['map'] = map. This is the end of the stack trace:
File "C:\Python Project\Roguelike.py", line 966, in save_game
file['map'] = map
TypeError: 'type' object does not support item assignment Now, the map is randomly generated -- could that be an issue? Should I just scrap the current system and use pickle?
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