The end to all language wars and the great unity API to come!

Chris Angelico rosuav at gmail.com
Sat Jul 2 21:12:27 EDT 2011


On Sun, Jul 3, 2011 at 10:58 AM, rantingrick <rantingrick at gmail.com> wrote:
>
> Take Pidgin[1] as an example. Pidgin is a universal chat client. It's
> a glue between the many chat clients that exist... It's a monkey patch
> for chat multiplicity but you get the idea. However the Unity API
> cannot be a monkey patch. It must be a mutual undertaking from the
> beginning. Don't you people understand? Multiplicity is undermining
> our future evolution.

It's protocol glue, not programming code glue. There's a difference;
Pidgin replaces "chat client X", rather than piggybacking onto it.
Proliferation of code layers results in a performance penalty that
proliferation of chat clients doesn't. However, there is still a
parallel.

Any universal protocol will suffer either from complexity or
narrowness - some suffer from both. If every API has to go through
this Unity API, then either Unity will be as powerful and complex as C
with all its libraries, or it'll overly restrict things. That's why
Unity is really just C.

ChrisA



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