fighting game made with python

Littlefield, Tyler tyler at tysdomain.com
Thu Apr 7 13:41:59 EDT 2011


 >Python would b ea bad choice for most of any fighting game, but
 >could see use as a configuration or internal scripting engine.
Python's objects are rather large, which sort of makes for some slow 
work. Maybe a configuration setup, but Lua and Angelscript are better 
suited to high-end games where scripting is required because of their 
smaller footprint.



More information about the Python-list mailing list