How to keep effects of image filters going for some seconds?

Vincent Ren renws1990 at gmail.com
Sun Apr 4 00:13:31 EDT 2010


On Mar 22, 6:00 am, Terry Reedy <tjre... at udel.edu> wrote:
> On 3/21/2010 3:23 AM, Ren Wenshan wrote:
>
>
>
> > Hello, every pythoner.
>
> > Firstly, I want to mention that English is my second language, so
> > maybe there are some sentences which makes you confused, sorry.
>
> > I have been learning Panda3D, an open source 3D engine, these days.
> > Now, I'm trying to write a small game for fun and practice. However,
> > I've ran into a problem.
>
> > I want to make some speicaleffectsand there is my code:
>
> > def ventose(self):
>
> >      global potato_HP
>
> >      if potato_HP[0] == 1 and potato_HP[1] == 0:
> >      if random()>  .30:
> >          self.filters.setCartoonInk(separation = 0.8)
> >          self.robotVincent.resetHead.start()
> >          self.decreaseVincentHP()
> >              Wait(3)
> >              self.fliters.delCartoonInk()
>
> > However, it doesn't work, the CartoonInk effect will never been shown
> > in my game and I don't want my game to wait three seconds, what I need
> > is tokeepthe effect for a period of time while the game run as well.
>
> The generic answer is to turn CartoonInk on and set a timed event for
> now+ 3 secs to turn it off. You will have to understand how to interact
> with the Panda event loop. For a more specific answer, follow Donn's
> advice -- Panda forum. I know there was one when I looked at Panda a
> year ago.
>
> > Besides that, I also want to show a counting back like "3", then "2",
> > then "1", finally "Go".
>
> Ok, instead to events set 1 sec in future.
>
> Terry Jan Reedy

thx, I've sloved my proble with doMethodLater()



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