I'm stuck in Python!
castironpi at gmail.com
castironpi at gmail.com
Tue May 13 11:08:42 EDT 2008
Just catch throw, stuff, and information. I think it's fine. I have
an hour to write some code. Who wants parity stuff?
On May 13, 8:46 am, Sanoski <Joshuajr... at gmail.com> wrote:
> Any programming that helps you solve a problem is fun and
> recreational. At least, that's how I look at it. I suppose it really
> depends on why you're doing it, what your objective is, etc. But I'd
> say, why not?
>
> Tron! That's one I haven't seen in awhile. I'll have to take a mental
> note to rent the movie again someday. I always thought a game based on
> the movie hackers would be cool. Actually not based on the movie
> itself, but on that 3D computer world they kept breaking into. Ah man,
> it's so funny looking back on that film. Gibson, that's what they
> called it. It was like a 3D database. That in itself wouldn't make a
> very good game, but I suppose one could easily be created around that
> idea. Perhaps it could be combined with Lawnmower-man. You're somehow
> trapped in this 80's looking 3D world that has access to all the
> world's information. More stuff could be thrown in to make it more
> interesting. And of course, there would have to be hidden references
> or parodies to whatever movies inspired it.
>
> Good luck with your project
>
> Sincerely,
> Joshua
>
> On May 13, 9:02 am, castiro... at gmail.com wrote:
>
>
>
> > Hi all.
>
> > I am trying to write to the Python newsgroup. I doubt (aha, but
> > doubt) that I have come to the right place. (Incoming "this"!) Is
> > this the Python newsgroup? I heard it was called comp.lang.python.
> > Now to repeat the subject line. I'm stuck in Python.
>
> > Now that was fun. I will also try to enumerate simple screen savers
> > (graphicals, graphiclizers). It may be profitable on some non-bank-
> > breaking scale to compile the results. Shall I proceed? The risk is
> > "overunity", such that one person can't be at liberty to live, which
> > in some technical political arenas would be an "anarchy", but there
> > are sufficiently many of those that I will too.
>
> > Does anyone want such a list, or if not, is it at least fun and
> > recreational to make it? The dollar would come along the lines of
> > PowerPoint (name (tm)), so it may be free to do it, very entertaining,
> > and peaceable. (As the above would show, you would be free to
> > approach me to -buy-; I won't oversell.) I like programming. (And is
> > Guido getting his fair share? I am prepared to share with him.)
> > Check in his name.
>
> > I want to try to ally with other programmers and make cool games, like
> > Tron, that one party can make games for on a console, such as live
> > obstacles, incl. tear-down, and certain people have to play from time
> > to time. But you can't charge to do it, so it's a guaranteed game.
> > (That in virtue of that I'm typing.) Advantages include microspacing
> > of time. Very summer.
>
> > Resemblances would include Dungeons & Dragons with multi-host, or
> > multi-ref small-shooter sport-likers. The real-time is definitely
> > attractive (duh). As for voice, it's not clear it's the most
> > entertaining, but I just don't have a mic.
>
> > However, forseeing, I return with sailing, but that's in 3-space and
> > not even in code, as though we'd construct the Royal Navy and battle.
> > But I think we can keep it well.
>
> > Thing is, someone has to play it to keep a synch (keep from falling),
> > and tap-outs would have to live.
>
> > Side note: In political theory, this is known as the problem of
> > nominating a successor. Would it stay afloat, even for long enough to
> > make it worth the negatives, yes which do include tear-down and fall,
> > invasion of privacy, and rights infrigement?
>
> > I code in Python (get the callbacks), but configurable servers could
> > spread the work out, using relays to put each person on each's own
> > turf to be a ref. If you feed the roles, it could get really fun, and
> > c-l-py is the appropriate place to start such a thing, both and ask if
> > it's been done before.- Hide quoted text -
>
> - Show quoted text -
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