PyOpenGL, wxPython weird behaviour
kyosohma at gmail.com
kyosohma at gmail.com
Thu Jan 3 14:07:11 EST 2008
On Jan 3, 11:50 am, Adeola Bannis <theCodeMai... at gmail.com> wrote:
> Hi everyone,
>
> I'm doing a project using wxPython and pyopengl, and I seem to have a
> problem rendering textures. This is code that worked before my hard
> drive had a meltdown, but not since I re-installed everything.
>
> I've determined the problem is in the OpenGL part of my program. I do
> some calculations to generate a 2D numpy array that holds the image
> data, and pylab.imshow() shows me the image as it is meant to be. I
> used the same algorithm in Octave and MATLAB, and all are giving me
> the right picture.
>
> However, using pyOpenGL and the numpyhandler functions (http://cours-
> info.iut-bm.univ-fcomte.fr/docs/python/OpenGL/
> OpenGL.arrays.numpymodule.NumpyHandler-class.html) doesn't seem to
> work. I get a garbled screen pocked with black pixels. I am including
> my openGL code below. What am I doing wrong?
>
> And yes, I did make the dtype of my array 'float32'.
>
> -------code snippets------
>
> import wx
> from wx.glcanvas import GLCanvas
>
> from OpenGL.GLU import *
> from OpenGL.GL import *
> from OpenGL.arrays.numpymodule import NumpyHandler
>
> PC = 1
> RI = 0
>
> class myGLCanvas(GLCanvas):
> def __init__(self, parent):
> GLCanvas.__init__(self, parent,-1)
> wx.EVT_PAINT(self, self.OnPaint)
> self.init = 0
> self.mode = -1
> # making a texture for the range image
> self.texture = glGenTextures(1)
> # making a spot for the point cloud points
> self.cloud = None
> return
>
> def OnPaint(self,event):
> dc = wx.PaintDC(self)
> self.SetCurrent()
> if not self.init:
> self.InitGL()
> self.init = 1
> self.OnDraw()
> return
>
> def OnDraw(self):
> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
> if self.mode == RI:
> self.drawRange()
> elif self.mode == PC:
> self.drawCloud()
>
> def InitGL(self):
> glClearColor(0.0, 0.0, 0.0, 0.0);
> glClearDepth(1.0)
> glEnable(GL_DEPTH_TEST)
> glDepthFunc(GL_LEQUAL)
> glClear(GL_COLOR_BUFFER_BIT)
>
> glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
> glPixelStorei(GL_PACK_ALIGNMENT, 1)
>
> #NTSC colour scales...
> glPixelTransferf(GL_RED_SCALE, 0.299);
> glPixelTransferf(GL_GREEN_SCALE, 0.587);
> glPixelTransferf(GL_BLUE_SCALE, 0.114);
>
> glMatrixMode(GL_PROJECTION)
> glLoadIdentity()
> glOrtho(0.0,1.0,0,1.0,-1.0,1.0)
> glMatrixMode(GL_MODELVIEW)
> glLoadIdentity()
>
> return
>
> def rangeImage(self, image):
>
> glBindTexture(GL_TEXTURE_2D, self.texture)
> glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE )
>
> glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> GL_LINEAR)
> glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
> glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
> glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
>
> # flatten it into a list so the OpenGL calls work
> n = NumpyHandler()
> fI = image.flatten()
> flatImage = n.dataPointer(n.contiguous(fI))
>
> print n.contiguous(fI)
>
> gluBuild2DMipmaps(GL_TEXTURE_2D, 1, image.shape[0]+1,
> image.shape[1]+1,
> GL_LUMINANCE, GL_FLOAT, flatImage)
> self.mode = RI
> self.OnDraw()
>
> def drawRange(self):
> ''' Controls the actual drawing of the range image'''
>
> glMatrixMode(GL_MODELVIEW)
> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
>
> glColor3f(1.0,1.0,1.0)
> glEnable(GL_TEXTURE_2D)
> glBindTexture(GL_TEXTURE_2D, self.texture)
> glBegin(GL_TRIANGLE_FAN)
> glTexCoord2d(1,1); glVertex3f(0.0, 0.0, 0.0)
> glTexCoord2d(1,0); glVertex3f(0.0, 1.0, 0.0)
> glTexCoord2d(0,0); glVertex3f(1.0, 1.0, 0.0)
> glTexCoord2d(0,1); glVertex3f(1.0, 0.0, 0.0)
> glEnd()
> self.SwapBuffers()
>
> --------end snippet-----------
I've never messed with pyOpenGL, but it seems that they have their own
user's group, which would probably be better at answering your
question:
http://sourceforge.net/mail/?group_id=5988
Of course, it could be that you upgraded your wxPython to the latest
version and as I recall, they were discussing some subtle differences
in DCs, blitting, paint events and other things that I just don't
understand at this point in my "Pythoneering". You might ask them at
their group, which is usually very helpful: wxPython.org
Mike
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