opensg or openscenegraph

serilanimi at gmail.com serilanimi at gmail.com
Fri Jan 11 15:01:16 EST 2008


On Jan 4, 3:08 pm, yomgui <n... at valid.com> wrote:
> Hi,
>
> I need to use a scengraph for my python/opengl application
> but I have trouble finding out which one I should use.
>
> opensg or openscenegraph (OSG) ?
>
> I suppose the quality of the python bindings will make the decision.
>
> any advice ?
>
> thanks
>
> yomgui

Hi yomgui,

I am considering either of these as well for writing a simulation
game.
The Python Bindings I have found to date are:

For OpenSG:
https://realityforge.vrsource.org/trac/pyopensg

For OSG (there seems to be several variations of these):
http://code.astraw.com/projects/pyosg

I suppose you could also use something like Py++ to create your own.

I too, am having a hard time deciding.  I was leaning towards
OpenSceneGraph because it seems to be better supported.

If you make a decision, please let me know which one you decided on
and your reasons.

Regards,

serilanimi




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