time.time() strangeness

Nitro nitro at dr-code.org
Wed Feb 27 04:50:51 EST 2008


Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't  
harm performance in a noticeable way at all. I was under the impression  
SSE would be affected by this, too. Additionally I was under the  
impression that float precision would suffice for time.time(). Obviously I  
was blatantly wrong :-)
Thanks to Gabriel, Ross and Roel for commenting on this and sharing their  
insights!

They should really make the fpu preserve flag the default. It just causes  
very sneaky bugs.

-Matthias



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