network programming: how does s.accept() work?

7stud bbxx789_05ss at yahoo.com
Tue Feb 26 05:54:06 EST 2008


On Feb 25, 10:00 pm, Roy Smith <r... at panix.com> wrote:
> In article
> <e4138617-bb4b-4f59-ab78-a49104854... at 60g2000hsy.googlegroups.com>,
>
>  7stud <bbxx789_0... at yahoo.com> wrote:
> > But your claim that the server doesn't change its port flies in the
> > face of every description I've read about TCP connections and
> > accept().  The articles and books I've read all claim that the server
> > port 5053 is a 'listening' port only.  Thereafter, when a client sends
> > a request for a connection to the listening port, the accept() call on
> > the server creates a new socket for communication between the client
> > and server, and then the server goes back to listening on the original
> > socket.
>
> You're confusing "port" and "socket".
>
> A port is an external thing.  It exists in the minds and hearts of packets
> on the network, and in the RFCs which define the TCP protocol (UDP too, but
> let's keep this simple).
>
> A socket is an internal thing.  It is a programming abstraction.  Sockets
> can exist that aren't bound to ports, and several different sockets can be
> bound to the same port.  Just like there can be multiple file descriptors
> which are connected to a given file on disk.
>
> The TCP protocol defines a state machine which determines what packets
> should be sent in response when certain kinds of packets get received.  The
> protocol doesn't say how this state machine should be implemented (or even
> demands that it be implemented at all).  It only requires that a TCP host
> behave in a way which the state machine defines.
>
> In reality, whatever operating system you're running on almost certainly
> implements in the kernel a state machine as described by TCP.  That state
> machine has two sides.  On the outside is the network interface, which
> receives and transmits packets.  On the inside is the socket interface to
> user-mode applications.  The socket is just the API by which a user program
> interacts with the kernel to get it to do the desired things on the network
> interface(s).
>
> Now, what the articles and books say is that there is a listening SOCKET.  
> And when you accept a connection on that socket (i.e. a TCP three-way
> handshake is consummated on the network), the way the socket API deals with
> that is to generate a NEW socket (via the accept system call).  There
> really isn't any physical object that either socket represents.  They're
> both just programming abstractions.
>
> Does that help?

If two sockets are bound to the same host and port on the server, how
does data sent by the client get routed?  Can both sockets recv() the
data?




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