Why not a Python compiler?

Santiago Romero sromero at gmail.com
Tue Feb 5 03:19:34 EST 2008


 ( Surely if this question has been asked for a zillion of times... )
 ( and sorry for my english! )

 I'm impressed with python. I'm very happy with the language and I
find Python+Pygame a very powerful and productive way of writing 2D
games. I'm not, at this moment, worried about execution speed of the
small game I'm working on (it runs at full 60 fps even in an old AMD-
K6 450 Laptop computer), but I continue asking me the same question:

 Why not a Python COMPILER?

 It would be very nice to be able to output Linux, MAC or Windows
binaries of compiled (not bytecompiled) code. It would run faster, it
will be smaller in size (I think) and it will be easy to distribute to
people not having python installed. Yes, I know about py2exe, but I'm
not sure if that's the right aproach.

 So, what's wrong with compiling python?

 Maybe is not possible due to nature of the language? Is just a
decision?

 What do you think about this?



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