Mathematica 7 compares to other languages
Jon Harrop
jon at ffconsultancy.com
Mon Dec 8 19:56:28 EST 2008
Xah Lee wrote:
> A moron, wrote:
> > You failed the challenge that you were given.
>
> you didn't give me a challenge.
Thomas gave you the challenge:
"What I want in return is you to execute and time Dr. Harrop's original
code, posting the results to this thread... By Dr. Harrop's original code,
I specifically mean the code he posted to this thread. I've pasted it below
for clarity.".
Thomas even quoted my code verbatim to make his requirements totally
unambiguous. Note the parameters [9, 512, 4] in the last line that he and I
both gave:
AbsoluteTiming[Export["image.pgm", Graphics at Raster@Main[9, 512, 4]]]
You have not posted timings of that, let alone optimized it. So you failed.
> I gave you. I asked for $5 sincerity
> wage of mutal payment or money back guarantee, so that we can show
> real code instead of verbal fight. You didn't take it and do nothing
> but continue petty quarrel on words.
Then where did you post timings of that exact code as Thomas requested?
>
http://www.gossamer-threads.com/lists/python/python/698196?do=post_view_threaded#698196
> ” ) You refuse to acknowledge it, and continue babbling, emphasizing that
> my code should be some hundred times faster make valid argument.
That is not my code! Look at the last line where you define the scene:
Timing[Export["image.pgm",Graphics[at]Raster at Main[2,100,4.]]]
Those are not the parameters I gave you. Your program is running faster
because you changed the scene from over 80,000 spheres to only 5 spheres.
Look at your output image: it is completely wrong!
> As i said, now pay me $300, i will then make your Mathematica code in
> the same level of speed as your OCmal. If it does not, money back
> guaranteed.
Your money back guarantee is worthless if you cannot even tell when you have
failed.
> Show me your OCmal code that will compile on my machine (PPC Mac, OSX
> 10.4.x).
The code is still on our site:
http://www.ffconsultancy.com/languages/ray_tracer/
OCaml, C++ and Scheme all take ~4s to ray trace the same scene.
> I'll make your Mathematica code in the same speed level as
> your OCmal code. (you claimed Mathematica is roughly 700 thousand
> times slower to your OCmal code. I claim, i can make it, no more than
> 10 times slower than the given OCmal code.)
You have not even made it 10% faster, let alone 70,000x faster. Either
provide the goods or swallow the fact that you have been wrong all along.
--
Dr Jon D Harrop, Flying Frog Consultancy Ltd.
http://www.ffconsultancy.com/?u
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