Interesting math problem
Ivan Illarionov
ivan.illarionov at gmail.com
Sun Apr 13 12:35:41 EDT 2008
On Mar 19, 2:17 pm, "BJörn Lindqvist" <bjou... at gmail.com> wrote:
> On Mon, Mar 17, 2008 at 11:57 PM, Arnaud Delobelle
>
>
>
> <arno... at googlemail.com> wrote:
> > > def make_slope(distance, parts):
> > > step = distance / float(parts)
> > > intstep = int(step)
> > > floatstep = step - intstep
>
> > > steps = []
> > > acc = 0.0
> > > for i in range(parts):
> > > acc += floatstep
> > > step = intstep
> > > if acc > 0.999:
> > > step += 1
> > > acc -= 1.0
> > > steps.append(step)
> > > return steps
>
> > OK then, using list comprehensions. It is more succint, is it easier
> > to read?
>
> > def slope(dist, parts):
> > return [(i+1)*dist/parts - i*dist/parts for i in xrange(parts)]
>
> Congratulations! You Won! Jeff Schwab's recursive approach is also
> cool but this is the most interesting abuse of integer division I have
> seen. I don't think any of the variants are readable at a first
> glance, but with a comment it should be ok.
>
> --
> mvh Björn
I really want to revive this discussion. Arnaud's approach is
definetly cool, but it turns out that in real-world situations it
doesn't work as succint as here.
Try to use it to draw a simple non-anitaliased line in a standrad
python array or buffer object. Suppose we have an array of unsigned
bytes called `buf` where each line takes `pitch` bytes. That's what I
got while trying to take advantage of this approach. No advantage at
all. And what about ability to port the code to C for speed?
def draw_line(buf, pitch, x, y, dx, dy):
if dx == dy == 0:
buf[y * pitch + x] = 0
return
xdir, ydir = 1, 1
if dx < 0:
xdir = -1
dx = abs(dx)
if dy < 0:
ydir = -1
dy = abs(dy)
if dy < dx:
steps = ((i+1) * dx / dy - i * dx / dy for i in xrange(dy))
for step in steps:
start = y * pitch + x
if xdir > 0:
buf[start : start + step] = array('B', [0] * step)
else:
buf[start - step : start] = array('B', [0] * step)
x += step * xdir
y += ydir
else:
steps = ((i+1) * dy / dx - i * dy / dx for i in xrange(dx))
for step in steps:
start = y * pitch + x
if ydir > 0:
for i in range(start, start + pitch * step, pitch):
buf[i] = 0
else:
for i in range(start, start - pitch * step, -pitch):
buf[i] = 0
x += xdir
y += step * ydir
Please, tell me that I'm wrong and it's really possible to draw lines,
do scan-conversion and so on with such a cool succint constructs!
--
Ivan
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