QPaintDevice: Must construct a QApplication before a QPaintDevice
Diez B. Roggisch
deets at nospam.web.de
Tue Feb 27 05:56:55 EST 2007
>
> Yes that I can deduce, but why I'm asking is why it's different on
> Windows and Linux. Should it not be platform independent?
It should be. I've got no idea why it seems to work on windows but I can say
one thing for sure: that would be an artifact that you shouldn't rely on.
In Qt, you _always_ need a QApplication for anything. So just do as it
requires you to do: first, construct a QApplication. Then things will work.
Diez
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