2D Game Development in Python
Steven Clark
steven.p.clark at gmail.com
Fri Dec 21 01:44:07 EST 2007
On Dec 20, 2007 10:30 PM, Terry Reedy <tjreedy at udel.edu> wrote:
>
> "PatrickMinnesota" <PatrickMinnesota at gmail.com> wrote in message
> news:4b11b773-0d75-43ac-9daf-84e515032d60 at a35g2000prf.googlegroups.com...
> | I think I need at least this: 2D graphics, sound, input (kbd, mouse,
> | joystick maybe), some IPC might be nice (Stuff like: Sockets, TCP,
> | UDP, pipes, msg queues, shared memory). The IPC stuff would only be
> | used if I decide to allow some multi-player over a network.
> |
> | I've been playing with Pygame some in my late night hobby time. I'm
> | wondering what else I should be looking at since I'm not all that
> | impressed with Pygame so far. Maybe it is the right library, but
> | maybe it's not. Please don't point me to a list of choices. I've
> | seen all the lists. I've done my reading. What I don't have is
> | actual testimonials by people who have used a chunk of code to program
> | an animated 2D game and had a great experience.
>
> Someone recently posted on the pygame list that he had tried the rather
> new
> pyglet (which wraps ogre) and was switching many games to that. It is new
> enough that it might not be on 'all the lists' yet. But no, I have not
> tried it yet.
>
>
>
> --
> http://mail.python.org/mailman/listinfo/python-list
>
Pyglet does NOT, to my knowledge, "wrap ogre". Pyglet is a lean-and-mean
standalone library, and gets a big, big thumbs up from me. Check it out.
http://pyglet.org/
2D sprites can be accomplished pretty easily within its openGL framework.
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