How the event list be sent to EventManager?
Fredrik Lundh
fredrik at pythonware.com
Thu Oct 26 02:44:08 EDT 2006
steve wrote:
> The example code from: http://sjbrown.ezide.com/games/example1.py.html
> ...
> def Notify( self, event ):
> if not isinstance(event, TickEvent): Debug( "
> Message: " + event.name )
> for listener in self.listeners.keys():
> #If the weakref has died, remove it and
> continue
> #through the list
> if listener is None:
> del self.listeners[ listener ]
> continue
> listener.Notify( event )
>
> I can not figure out how 'event' can has reference to 'event.name'?
because the developer expects you to pass in an object that has a name
attribute ? (one of the Event types defined at the top of that module,
most likely).
> Anyhow the 'event' has not defined!
it's an argument to the method.
> The 'event' dynamically get its own type through
> isinstance(event,TickEvent):...?
no, that line simply checks if it's a specific Event type, and enables
debug logging for all other event types.
</F>
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