my openGL API need threads!!! But how to ,ake it work???

Jean-Paul Calderone exarkun at divmod.com
Thu Feb 2 12:36:16 EST 2006


On 2 Feb 2006 09:29:45 -0800, Laurent <l.exsteens at gmail.com> wrote:
>That is exactly what I do not want!!
>
>this is not transparent, I'm sure it is possible to make what I want:
>Scene = ooglScene()
>Scene.run()
>scene.append(ooglPoint())

Most concurrency is never even remotely transparent.  Stop chasing a fantasy, or start doing ground-breaking research to advance the state of the art.

Jean-Paul



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