UDP performance
Martin P. Hellwig
mhellwig at xs4all.nl
Thu Apr 20 05:19:53 EDT 2006
Paul Sijben wrote:
> I am stumped by the following problem. I have a large multi-threaded
> server accepting communications on one UDP port (chosen for its supposed
> speed).
>
> I have been profiling the code and found that the UDP communication is
> my biggest drain on performance! Communication where the client and the
> server are on the same machine still takes 300ms or sometimes much more
> per packet on an Athlon64 3000+ running Linux (Fedora Core 5 x64).
>
> I must be doing something wrong and would really appreciate feedback on
> my code below:
>
> I open the server port with
>
> self.s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
> self.s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
> self.s.bind((myaddress, myport))
>
> I then open a client port with
>
> self.s=socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
> self.s.connect((host, port))
>
> the client sends data with
>
> self.s.sendall(data)
>
> and the server with
>
> self.s.sendto(data,link.remoteaddress)
>
> both receive with
>
> buf, address = socket.recvfrom(8192)
>
> The sender and receiver are in separate threads (threading.Thread).
>
> Does anyone know what is going wrong here, the socket communication, the
> thread scheduling?
>
> Paul Sijben
>
Is the connection 1:1 i.e. the receiving end receives data only from one
sender at the time? And how do you handle lost packages in your application?
--
mph
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