I have problems with creating the classic game Wumpus. the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-39999a9e36d0

mensanator at aol.com mensanator at aol.com
Tue Apr 25 13:27:01 EDT 2006


conny.ledin at gmail.com wrote:
> Im trying to create a version of the game Wumpus. Mine is called
> Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can
> some one help me??
> here is the file:
> http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-39999a9e36d0
>
> What i have the biggest problems with now is between line 8 and 23. How
> i can move the character trough the game. Other parts of the game that
> have with the movement to do is between line 83-114 and 123-143.
>
> This is part of the spec:
> "The player walks around in the hallways, finds and tries to kill
> Wumpus (Belzebub). The game finishes when the player or Belzebub dies.
>      The player has bombs which he can shoot. When he shoots he can
> controll th ebombs for three moves, north, south, east or west three
> times. If he is not careful he can shoot himself, ex first move: north.
> second move south.
>      Let every room be represented by the object room. In the object,
> information of what exists in the room is stored. (Belzebub,
> teleporters, fire traps, acid traps or nothing). and where the halways
> leads. (north hallway leads to room 17, the east to room 2 etc.).
> Create a list of room objects to represent the hallways (every room
> have has a number).
>      The content of the rooms shall be randomized in the beginning of
> the program. Aproximatly 20% of the rooms should contain traps, 30%
> should contain teleporters and in one of the rooms is Belzebub. One
> room can not contain more than one danger, no traps and teleporters
> together etc.
>      Teleporters transports the player from one room to another random
> room. If the player encounters a trap o Belzebub he is killed and GAME
> OVER.
>      The halways should also be randomized in the beginning of the
> program. Like this:
>
> * Create a list with all the room numbers and shuffle it so all of the
> rooms is in a mixed order. ex. [5 2 12 18 9 1 3 6 14 19 11 7 17 4 20 16
> 10 15 8 13]
>
> * Connect the rooms in east-west direction so that the east hallway
> from room 5 leads to room 2 and the west hallway from room to leads
> back to room 5 etc. The last room in the lest should be connected with
> the first.
>
> * Shuffle a new list and do the same thing in north-south direction.
>
> once again the file:
> http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-39999a9e36d0

Uh...that's not a file.




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