Socket options
billiejoex
billiejoex at fastwebnet.it
Mon Sep 12 12:23:50 EDT 2005
If you are intrested in speed my personal advice is to use UDP insted of
TCP.
The great majority of network games use it.
Here's a simple UDP implementation:
http://www.evolt.org/article/Socket_Programming_in_Python/17/60276/
> For an online game I'm developing I need some advice concerning
> tcp-sockets, and especially which socket options to set and not.
> What I want is a connection where nothing is buffered (but are sent
> immediatly), and I also want to keep the connections persistent until
> explicitly closed.
> The server-side socket will receive multiple incomming requests from
> clients...
>
> regards tores
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