Real-Time Fluid Dynamics for Games...

Alberto Santini AS at nospam.org
Mon Feb 21 14:06:09 EST 2005


You can find some screenshot in the Stam's original paper.
I didn't do any serious benchmark. I compared the speed
of C version with the Python one. It seems enough good.

I advice you to download from Stam's site paper and C code,
compile the C code and verify yourself the results.

I think the solver of Navier-Stokes equations is a piece
of cake(remember, it's patented): one page of code or less. :)

I don't like the use of global in the callback functions
of OpenGL.

-- 
Regards,
Alberto Santini


<bearophileHUGS at lycos.com> ha scritto nel messaggio 
news:1108915754.064554.62100 at z14g2000cwz.googlegroups.com...
> Your two email addresses bouce emails back, so I post a shortened
> version of my comment here.
> I haven't installed:
> PyOpenGL-2.0.2.01.py2.4-numpy23
> glut-3.7.6
> Therefore at the moment I cannot try your interesting code.
> What's the speed of this Python code on your computer?
> I'd like to see a screenshoot of the running Python Program...
>
> Some people are doing in Python some things that require lots of
> computations, like:
> http://www.joachim-bauch.de/projects/python/pytrace
>
> Bye,
> Bearophile
> 





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