PyOpenGL
Mike C. Fletcher
mcfletch at rogers.com
Wed Aug 10 12:31:29 EDT 2005
matt.walsh at gmail.com wrote:
>Hey I'm a programmer looking to port some of my opengl ...although
>limited into a python app I've made... I'd like to know where to find
>any python/opengl source or a tutorial etc.. whatever I'd like to get a
>series of points that represent a 3d slope presented to the user.
>
>Thanks
>Matt
>
>
That'd a fairly simple demo; you'll find a "big brother" of it in the
"dots" demo with PyOpenGL (which is a particle system composed of dots
(points)).
OpenGLContext has a number of demos for displaying pointsets (dots),
including the basic pointset test that just creates a set of 20 points
or so.
If what you mean is that you want to create a *mesh* from a point-set,
then you need to add some more information, particularly you need a way
to figure out the topological connections between points. If it's a
regular x,y grid, you can readily construct the polygons, if not, you
get into something a little more fuzzy.
Good luck,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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