[PyOpenGL] How do I save runtime on drawing HUGE polylines (120 000 vertices)?

Philipp Klaus Krause pkk at spth.de
Sat Jun 12 07:22:25 EDT 2004



Would glArrays perform much better?
Yes.

> Or is this a case for 
> Display Lists?
Might be even faster, depending on your driver.

Any other idea?
Use vertex buffer objects. These should be fastest.


Philipp Klaus Krause



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