3D Graphics Engine

Lucas Raab pythongnome at hotmail.com
Wed Apr 14 08:10:03 EDT 2004


"Fuzzyman" <michael at foord.net> wrote in message
news:8089854e.0404130639.3eb0db62 at posting.google.com...
> I've seen various references to 3D graphics engines - and it's a
> little difficult to know where to look.
>
> I would like (in the long run) to be able to create and explore 3d
> worlds - so texture mapping, light sourcing or shading and mesh shapes
> would be nice - but I *don't* need the quality of a commercial game
> system. Collision detection etc would be nice too.
>
> Platform for development (!) is win32 - so I would like an engine with
> precompiled binaries and a documented python binding available. A
> freeware object modeller
>
> So far I've seen :
>
> Crystal Spaces - undocumented python binding, no 'easily' available
> installation package (I can't see it anyway !!)
>
> panda 3d - only accepts 3d objects from a comemrcial app (?)
>
> vpython - very basic !
>
> soya 3d - still unstable (??)
>
> Can anyone reccomend a 3d engine for me to 'muck around with'.
>
> Regards,
>
>
> Fuzzy
>
> http://www.voidspace.org.uk/atlantibots/pythonutils.html

Personally, I like Panda3d. As it's in Python, it's very easy to learn how
to use. Well, let me correct that. It's core is in C++, but you manipulate
it through Python.





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