3D Graphics Engine

Stuart Bishop stuart at stuartbishop.net
Wed Apr 14 22:02:20 EDT 2004


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On 14/04/2004, at 12:39 AM, Fuzzyman wrote:

> I've seen various references to 3D graphics engines - and it's a
> little difficult to know where to look.
>
> I would like (in the long run) to be able to create and explore 3d
> worlds - so texture mapping, light sourcing or shading and mesh shapes
> would be nice - but I *don't* need the quality of a commercial game
> system. Collision detection etc would be nice too.
>
> Platform for development (!) is win32 - so I would like an engine with
> precompiled binaries and a documented python binding available. A
> freeware object modeller

A full featured and well documented alternative might be
Java3D. Jython didn't exist when I last played with it, but
I see no problems with driving the toolkit from Jython rather
than Python. Java3D is available from sun for a number of
platforms, including Windows.


> Can anyone reccomend a 3d engine for me to 'muck around with'.

I think it is a good alternative to 'muck around with' as it is
high level and documented. It might even be a good options for
writing real applications with (When I last looked at it, you
would get a slight freeze every 30 seconds as the JVM's
garbage collector kicked in. This was a few *years* ago though,
so this might now be fixed :-) )

- --  
Stuart Bishop <stuart at stuartbishop.net>
http://www.stuartbishop.net/
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