emergent/swarm/evolutionary systems etc
Cameron Laird
claird at lairds.com
Sat Apr 3 18:02:26 EST 2004
In article <c4ibr0$ngm$1 at news.service.uci.edu>,
Josiah Carlson <jcarlson at uci.edu> wrote:
>> rules. Given that I have only a basic foothold on the language, does
>> anybody foresee difficulties for me learning enough to impliment simple and
>> experimentally flexible sim-city style simulations (minus fancy graphics and
>> llamas) in no more than 2 months (to allow for time to conduct actual
>> experiments + field observations etc)? I would be able to engender aid from
>> various staff, and the university library should carry titles on the
>> subject. Failing that, I could do it the old fashioned way and buy a how-to
>> book, but I'd like some opinions on the difficulty of the goal from people
>> who've already trancended the non-programmer/programmer barrier.
>
>
>Two months is a pretty tight schedule. If you're on your toes, I would
>bet you could learn enough of the langauge to support your ideas in 2
>months. Actually programming the thing in 2 months; I wouldn't be able
>to make that kind of judgement about your abilities.
.
.
.
Bluntly, I'd bet against it. There's a daunting amount
of new material you'll need to learn. My advice: we can
help you refine your project so that the computing part is
less overwhelming.
'You read von Thunen, by the way?
--
Cameron Laird <claird at phaseit.net>
Business: http://www.Phaseit.net
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