emergent/swarm/evolutionary systems etc

Cameron Laird claird at lairds.com
Sat Apr 3 18:02:26 EST 2004


In article <c4ibr0$ngm$1 at news.service.uci.edu>,
Josiah Carlson  <jcarlson at uci.edu> wrote:
>> rules.  Given that I have only a basic foothold on the language, does
>> anybody foresee difficulties for me learning enough to impliment simple and
>> experimentally flexible sim-city style simulations (minus fancy graphics and
>> llamas) in no more than 2 months (to allow for time to conduct actual
>> experiments + field observations etc)?  I would be able to engender aid from
>> various staff, and the university library should carry titles on the
>> subject.  Failing that, I could do it the old fashioned way and buy a how-to
>> book, but I'd like some opinions on the difficulty of the goal from people
>> who've already trancended the non-programmer/programmer barrier.
>
>
>Two months is a pretty tight schedule.  If you're on your toes, I would 
>bet you could learn enough of the langauge to support your ideas in 2 
>months.  Actually programming the thing in 2 months; I wouldn't be able 
>to make that kind of judgement about your abilities.
			.
			.
			.
Bluntly, I'd bet against it.  There's a daunting amount
of new material you'll need to learn.  My advice:  we can
help you refine your project so that the computing part is
less overwhelming.

'You read von Thunen, by the way?
-- 

Cameron Laird <claird at phaseit.net>
Business:  http://www.Phaseit.net



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