GUI Frameworks in Python?
DH
no at sp.am
Wed Apr 7 03:02:55 EDT 2004
Josiah Carlson wrote:
>>> That's just one example of how the PyGtk API is simpler. It might
>>> not sound like much, but lots of little things like that add up
>>> to make me like PyGtk much better.
...
> What parts of the 2.4 to 2.5 conversion are steps backward?
Here's one example of unneeded extra typing, compared to virtually every
other GUI API, to further illustrate Josiah's point:
Java drawline: (AWT & Swing)
graphics.drawline(x1,y1,x2,y2)
Visual Basic drawline:
graphics.drawline(pen,x1,y1,x2,y2)
pyqt drawline:
painter.drawline(x1,y1,x2,y2)
anygui drawline: (wraps wxpython and other guis)
canvas.drawLine(x1,y1,x2,y2)
piddle drawline: (wraps wxpython and other guis)
canvas.drawline(x1,y1,x2,y2)
pythoncard drawline (wraps wxpython)
drawline(x1,y1,x2,y2)
pygtk drawline:
draw_line(drawable, gc, x1, y1, x2, y2)
tkinter drawline:
canvas.create_line(x1,y1,x2,y2)
pygame drawline:
pygame.draw.line(surface,(r,g,b),(x1,y1),(x2,y2))
wxPython 2.4 drawline:
wxdc.drawline(x1,y1,x2,y2)
wxPython 2.5 drawline:
wxdc.drawline (wxPoint(x1,y1),wxPoint(x2,y2))
or the much simpler ((x1,y1),(x2,y2))
or you can do drawlineXY(x1,y1,x2,y2)
Admittedly, wxPython is still simpler than OpenGL:
def drawline(x1,y1,x2,y2):
glBegin (GL_LINES)
glVertex2f (x1,y1)
glVertex2f (x2,y2)
glEnd ()
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