Experienced programmer evaluating Python
Dave Brueck
dave at pythonapocrypha.com
Sun Nov 2 21:29:00 EST 2003
> Hello. I'm an experienced programmer who is evaluating learning Python if
> it is applicable to a few projects. The programs I am going to list are
> production software - they are not throwaway toy projects, but will
> actually have real world application. I've spent years writing C++ and
> Perl code, but I would like to try "this Python language" out in their
> implementation, as I have the luxury of slack deadlines for the next
> little while.
Awesome - hope you find the info below helpful.
> 1] Embedding Python into a realtime game. I'm willing to take a
> performance hit over strict c++ in the range of 10%, if the implementation
A few commercial games out there have done this (Google Groups should turn
up a few links if someone doesn't post the specific games) so it's
definitely doable although I'm not sure of how much of a performance
overhead you'll incur - hopefully someone more knowledgeable will chime in.
At least one commercial game used the Stackless variant of Python so that
you can have literally thousands of "microthreads", each running a separate
game entity. You might also check out Pygame, although that's probably
farther down the path than you're thinking of going.
> 3] Redistributable end-user product development tools. I know and love
> using wxWindows in C++. Basically, I need the ability to distribute
> everything necessary for developers on the Internet (read: not average
> users) to run wxWindows based Python apps on Win32 development
> workstations. Licenses and convenience come into play. I don't mind a
> large download for this crowd, but asking them to compile anything is
> above and beyond.
Not a problem, especially for Win32. www.wxPython.org plus stuff like py2exe
or McMillian's Installer can give you whatever combination of half-baked or
fully-baked applications you need. On Windows you can install Python,
wxPython, and most other add-on libraries without requiring the user to have
a compiler, and licensing isn't an issue with Python or wxPython. Another
interesting twist is to use ctypes, which lets you call just about any API
in any Windows DLL, again without a compiler, and again easily
distributable.
> Finally, is there any issues with me not distributing Python source if I
> include a compiled DLL with commercial software? If I embed Python for
> Win32, I have read that I need to dynamically link it.
No - see http://www.python.org/doc/Copyright.html which includes
"The gist of it is that Python is absolutely free, even for commercial use
(including resale). There is no GNU-like "copyleft" restriction."
Hope you have fun trying out Python,
Dave
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