How to better control print and stdout? (thanx)
Erik Max Francis
max at alcyone.com
Sat Mar 15 16:20:07 EST 2003
Drew Smathers wrote:
> Thanks to Jeff Epler, Erik Max Francis, Donn Cave and Peter Hansen.
> All of your suggestions were very helpful. Okay so here's my finished
> code (an amalgamation of everyone's ideas). Any further observations
> or even critisms would be much appreciated (by the way, what exactly
> is the difference between range and xrange?):
range actually creates a list; xrange creates a proxy object that
supports iteration and returns that. For calls to range that will
generate ranges you know to be tiny, range is probably preferable.
--
Erik Max Francis / max at alcyone.com / http://www.alcyone.com/max/
__ San Jose, CA, USA / 37 20 N 121 53 W / &tSftDotIotE
/ \ All bad poetry springs from genuine feeling.
\__/ Oscar Wilde
Bosskey.net: Unreal Tournament 2003 / http://www.bosskey.net/ut2k3/
A personal guide to Unreal Tournament 2003.
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