pygame and pyopengl
Mike C. Fletcher
mcfletch at rogers.com
Thu Mar 13 00:14:07 EST 2003
PyOpenGL can be used quite nicely with PyGame. PyOpenGL also works
quite nicely with wxPython, or GLUT (a GLUT wrapper is included with
PyOpenGL), or if you're desperate for the masochistic thrills of retro
GUI interfaces, Tkinter ;) . It should, in fact, work with any GUI
library that has an OpenGL context and tools for all the GUI-level
goodness that's necessary for manipulating such a context (e.g. FxPy or
Qt _should_ work, it's just been a while since I've tested FxPy, and
I've never used Qt with PyOpenGL).
You don't need PyGame to work with PyOpenGL, but you'll find a
considerable overlap in the communities of users. You might find using
PyGame as your GUI environment lets you talk to the same people for
questions about either part of the system. Of course, the same thing
applies to GLUT, where there's only the PyOpenGL community to go to.
HTH,
Mike
Bob Roberts wrote:
>What is the relationship between pygame and pyopengl? If I want to
>play with opengl, which one should I use?
>
>
_______________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://members.rogers.com/mcfletch/
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