A story about Python... sort of

Aahz aahz at pythoncraft.com
Thu Jul 3 20:31:08 EDT 2003


In article <Yg3Na.97773$R73.11565 at sccrnsc04>,
Russell Reagan <rreagan at attbi.com> wrote:
>
>There is a rather large industry which I'll call "computer games" that
>is rather CPU intensive, and AFAIK the vast majority of those games are
>written in C/C++. It really depends on the definition of "application
>level". If we're only including things like word processors and web
>browsers in the "application level", then there isn't a great need for
>C++ in the "application level", but there are certainly areas where
>speed and memory efficiency is important.

At the same time, more and more of those games are switching to using
C/C++ only for the rendering engine and using a scripting language (Lua
or Python) for the gameplay itself.
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Aahz (aahz at pythoncraft.com)           <*>         http://www.pythoncraft.com/

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