3D and floating point optimization
Simon Wittber (Maptek)
Simon.Wittber at perth.maptek.com.au
Mon Jan 20 23:25:18 EST 2003
>>My question is, considering the speed of today's FPUs, is using fixed
>>point math still a valid optimization, in Python?
>Using fixed-point to represent floating point wouldn't be the first
place I'd
>look for optimisation.
If fixed point (considering modern FPU speed) still speeds calculations
up,
it's the sort of thing you have to do first. While I haven't done this
before,
I think it would be a pain to retrofit.
>Extensive use of Numeric Python whereever possible, binding core-code
with
>psyco, liberal use of display-lists (preferably with a dynamically
updated
>compilation) and/or array-based geometry, and traditional Opengl
optimisation
>strategies (aggressive scene culling, state-change minimisation) will
>probably get you farther faster.
I'm already using these techniques. I have to say, Psyco is marvelous!
>AFAIK, Numeric Python doesn't do any parallelisation tricks for e.g.
>3DNow or SSE, so adding extension support for using those for
>array-proccessing (normal calculation or the like) would probably give
a
I also am pre-calculating normals.
>Re-coding a few core loops in C or PyRex would also likely be a decent
>optimisation approach.
This prompts another question, is fixed point math still a valid
optimization
in C? If so, Pyrex code could be a good option.
I suppose I could I could code up some quick benchmarks comparing floats
and
fixed points, but I am interested in other peoples experience.
simon.
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