3D graphics programmers using Python?

Brandon Van Every vanevery at 3DProgrammer.com
Sat Feb 8 18:41:49 EST 2003


Grzegorz Adam Hankiewicz wrote:
>
>   half year C++ (enough to reach STL and say: too difficult!)

I have to admit, I've been doing C++ for 11 years and still don't know STL.
Whenever I glance at it I just groan.  I've been avoiding the problem for a
long time now.  Generally I take the "I'll just write my own" or "I'll just
use an array" approach.  This served me well in the past, when the vast
majority of my 3D tasks were low level anyways.  But nowadays I'm more apt
to run into "prototyping flexibility" problems and arrays just don't cut it
anymore.  I lost 5 days this week on a problem that shouldn't have been
handled that way.  The code works, it's robust, and it's useful, but man it
was too high a price to pay for something so simple.  So I've decided that
previous to learning Python, I'll swallow some STL the next time I have such
a problem.  That'll cost me 3 days instead of a month.

--
Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.





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