3D graphics programmers using Python?
Brandon Van Every
vanevery at 3DProgrammer.com
Fri Feb 7 16:25:15 EST 2003
Laura Creighton wrote:
>
> Up until last month I would have given unqualified support to the
> statement 'if you can reduce your problem to something you can
> code in c, _do it_.' Now it is qualified. I have been playing
> with Boost, and that makes a lot of things easier.
I can't imagine how any OO programmer would advocate dispensing with member
data or inheritance. I use C only for the very, VERY lowest levels of
pre-ASM coding, because it's easier to set up a plain old C function if
you're going to drop down to pure ASM. I don't mean inline ASM, I mean your
own standalone ASM functions where you have to set up either a C or C++
function prototype. C prototypes are easier.
I wonder if a lot of our differences of opinion here, are between:
- guys who use C++ as a high level language
- guys who use C++ as a low level language
I'm clearly the latter. As are all 3D graphics programmers who care about
performance.
--
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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