Client/Server Tutorial?

Irmen de Jong irmen at NOSPAMREMOVETHISxs4all.nl
Tue Mar 26 02:06:47 EST 2002


"Kragen Sitaker" <kragen at pobox.com> wrote in message
news:83u1r43zav.fsf at panacea.canonical.org...
> "Irmen de Jong" <irmen at NOSPAMREMOVETHISxs4all.nl> writes:
> > > Is there any good tutorial for creating advanced client/server apps
> > > (like online games) out there? i tried to make one 2 times, and both
> >
> > May I suggest you take a look at Pyro;   http://pyro.sourceforge.net
> > It may be just what you want/need for easy distributed application
development.
> > You don't have to do any network programming when using Pyro.
>
> I don't think Pyro is suitable for online games.  It's an RPC layer.
>

Yes, but what is wrong with that?
Your game clients communicate with a game server, voila, RPC. A single or a few
Pyro objects could perfectly be the game server, can't they?
Your server publishes game state updates. Voila, Pyro's event service.

Irmen






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