Anyone need a program written?

Andrei Kulakov ak at silmarill.org
Fri Mar 29 13:35:30 EST 2002


In article <mailman.1017415785.13436.python-list at python.org>, cruciatuz wrote:
> On Fri, Mar 29, 2002 at 10:20:33AM +0000, Fused wrote:
> 
>> Can anyone think of a program that I could build that would actually
>> have use to someone (you?)? I'm trained in Delphi, know some Java and
>> rudimentary C, so the programs don't need to be newbie-easy ( I like a
>> challenge: the greater the challenge, the faster I'll learn ;-) ).
> a programming game like realtimebattle, written entirely in python,
> would be very cool.
>
As far as games go, these would all be nice in python:

nethack, fantasy general, subspace, isometric view RPG engine (like
fallout's), civ, heroes of might and magic.. Okay, that'll do for now,
if you make these I'll think of more :-)

Another nice project would be a useful window manager. There's already
PLWM in python, but it's very basic.

> 
> have a look at:
> 
> http://www.lysator.liu.se/realtimebattle/
> 
> ... if you're interested
> 
> 
> 2 things:
> 
> - other programmers (newbies like me) can learn functional programming
>   in python while building own bots (movement algo's etc.)
> 
> - it doens't need to be a "war-game", it can also simulate bots in other
>   situations (it would be great if there would be a map with different 
>   things on it, and the bot has to move around, climb, swim and so on -
>   but it has to be programmed before _how_ he should do that and which
>   parts (item-classes) he should use.)
> 
> - every main part of the bot's body should be a python-object in a main
>   bot object - these objects will be manipulated while the bot is trying
>   to solve the map.
> 
> - the bot who is the fastest in solving an arena, will be the winner.
> 


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